Thanks for choosing USA TACTICS, this page contains brief explanations on most parts of the game.
Registration
On registration page, feed an Email address, after registering, you can edit your profile, add picture etc…
In member card you can see the member's ID, Rank and balance. It is advisable to select a character from the character page, after registering.
Main character page
There is a random card in the character page, each card contains specific characteristics. In case you don't like the characteristics in the card, you can replace the card. After registration, each player receives a free card. You can acquire more cards later on, either by buying a card, using Krypton currency, or winning a battle, or trading with a friend. After choosing your card, you name it, and introduce it to one of the clans, in which you are a member.
Card file
On the card file you have an overview of the following details:
Title – card's name,
Date – the date this card entered the game,
Clan – the clan of which this card belongs; the card owner can buy the transfer of the card to a different clan at any time, using Krypton,
Ownership – to whom this card belongs,
Status – defense or combat; in combat status there will be a link to attacking the card and it will also show in the combat arena.
Combat history – this part contains a list of the combats this card took part in, the combats results, the statistics and report of each combat.
If the player owns artifacts, attached to this card – the list of all the artifacts this player owns and the option to attach a specific artifact to a specific card. A player can attach artifacts to cards that are not his own (usually as a rent by day or clan members support). Removal of an artifact from a card can be done only by the owner of the card or the owner of the artifact.
Card characteristics
Level – the level of the card (each starts on rank 1),
Experience – the amount of experience this card has accumulated by victories in battles in which it has participated. You can see there the experience needed for next level.
Experience value – the amount of experience one will receive upon winning over this card on battle.
Skills – the types of artifacts this card can use.
Hit points – the amount of hit points this card currently have, and its maximum hit points.
Rate – as this card rate is higher it will accumulate turns more rapidly.
Productivity – as the productivity of this card is higher, it can work more and earn more money for its owner.
Turns – the number of available turns this card have. And the number of minutes, the next turn will be added to this card.
Artifact file
On the artifact file you have an overview of the following details:
Title – the name of the artifact.
Date – the date this artifact was created.
Character – the card to which this artifact is attached to.
Type – the type of the artifact, there are several types of artifacts, for example: personal weapon, medical assistance, personal armor etc.
Effect – the effect of this artifact for example: 1-3 damage 35%; in this case the artifact will hit on 35% of its uses and will inflict damage ranging from 1 to 3 hit points to its victim, upon hitting. There are 3 types of effect: damage – reduces the amount of hit points to the infected card, defense – blocks the suffering of damage (losing hit points) from attacks on wielding card, healing – retrieving lost hit points to the effected card.
Uses – the amount of remaining times this artifact can be used.
Turns – the amount of turns the artifact consumes upon usage.
Price – the owner can set the artifact's price, in order to sell it. Then it will show on the main commerce page of the game. If the price is "0", it is not on the market.
Characters page in the player's panel
This page shows all the cards the player owns, the "work" column shows the amount of minutes left until the character can go to work and earn money, then it holds a link titled - "ready", clicking the link will send the character to work, earning $1. The status column shows the character's status and you can toggle there its status between defense and combat, in defense status – the characters cannot attack, and no other can attack it. In this status the character is not earning turns, and it costs $1 per hour, for example, 10 cards in defense status for 24 hours will cost $240. If the player runs out of money to pay for this status, the characters resume combat status.
Equipment page in the player's panel
This page contains the list of artifacts this player owns, in case some of the artifacts are on the market, they will be listed on the top of the list, and you can buy them.
Prisoners (POW) page in the player's panel
All the cards this player have won over in battles are listed here, the player can recruit any prisoner (in the cost of kryptonite) or to execute it. You can keep the prisoners for future prisoners exchange deals.
The Pit page in the player's panel
Here are all the cards you've killed and the date you took their lives.
Clans page in the player's panel
All the clans this player is enlisted in are listed here, with the option to resign from a clan.
Transactions page in the player's panel
It this page you can see all the transactions this player took part in, the counterparts of the trade, its validation, its rank and an option for a full review of the transaction.
Private messages (PM) page in the player's panel
Here you can watch messages sent to you or otherwise send messages to other members.
Friends page in the player's panel
The list of all the members this player has chosen as his friends, and the options of adding members to this list.
Pictures page in the player's panel
In this page you can watch all the pictures this player's album.
Blog page in the player's panel
Here is a list off all the blog entries in this player's blog.
Clan's panel
Each clan can modify its name, type, flag and design at any time. In the clan profile you can see the date of the clan's establishment and the amount of level points it has.
Characters page in the clan's panel
Here is a list of all the cards it this clan, and their owners. If you are the clan's administrator you can change the clan's characters status from defense status to combat status and send them to work.
Prisoners (POW) page in the clan's panel
All the characters that enlisted in this clan but are currently held prisoners by other players are listed here.
Clan's memorial in the clan's panel
Here is the list of all the clan's characters and perished.
Member's page in the clan's panel
In this page, all the members of the clan are listed here. The clan's administrator can remove members from the clan or appoint them as clan's administrators. The clan's administrator can promote members ranks by distributing the clan's rank points. Each clan earns 1 rank point per day for every 100 characters in it.
Clan's waiting list in the clan's panel
If the clan is a private one, the clan's administrators will confirm an application before one can join the clan. In this page, all the applicants that are yet to be confirmed are listed.
Clan's album
Here you can watch all the pictures of all the clan members.
Blog page in clan's panel
This page contains all the clan members' entries.
Content pages in the clan's panel
All clan's managers can add content pages to their clan's panel and choose whether the pages will be accessible to all or just to clan members or only to clan's managers.
Clan polls
Clan's manager can add a poll to the clan's panel and choose whether the poll will be viewed by all, by clan members only or just by clan's managers.
Clan forums
Clan's manager can add a forum to the clan's panel and choose whether the forum will be accessible to all, to clan members only or just to clan's managers.
Economy in this game
The game asserts 3 currencies: Dollar, Gold and Krypton (all currencies are strictly virtual currencies). In the home page, one can watch the Gold and Krypton exchange rate, these rates change at the end of each commerce day in accordance to the currencies exchange at that day. Near the exchange rate, the last change and the weekly chart are presented.
Federal reserve
In the Federal reserve you can exchange currencies with the fees presented by the bank and by the exchange rates of the current day (Gold or Krypton Exchange rates).
Wholesale transactions
You can buy stock of artifacts at wholsaler price and then sell them in retail price. Thus create profits to elevate your game.
Commerce
The list of every single player owned artifact on the market, is presented on the commerce page. Anyone with enough money can buy these.
Transactions
Any player can trade with any other player. Each transaction may involve Dollars, Gold, Krypton, artifacts and cards. Each transaction is valued by the trading parties thus the transaction is rated. A player presented with a deal, may accept or reject it. When one trader in a transaction wishes only to give, the transaction is confirmed automatically.
Publishing announcements
One can publish an announcement which will appear in the game's home page and attach a link to it. A publication costs 100 Krypton. The last 2 announcements appear on the game's home page. You can announce things such as: artifacts, cooperation opportunities, sales and any other thing which may promote your cause. Since the announcements appear in the game's home page – they receive wide exposure and many players read them.
Players
This page holds a list of all the players in the site, and link to their pages.
Clans
This page contains a list of all the clans in the site, and link to their pages, a clan is a group of players, united around a goal, in order to strengthen each other.
USA arena
In the USA arena, one can observe the list of all the characters holding combat status, with links to attacking them.
Combat
Once a card engage a battle, it is unavailable for several minutes and may not commence an attack again (as its rate property allows). At each battle the cars loses turns due to using its artifacts. When a character loses all its hit points, it loses one level and regains full health. If the character is already on level 1, it moves to the winner possession. Upon losing a battle, all the artifacts attached to it are lost to the winner (even if they weren't owned by the owner of that character). Character which wins the battle gains experience points. During battle, a character uses its artifacts, each use may result in one of the following: the card don't have enough turns to use this artifact, the artifact's level is higher than the card's level, the artifact has lost all its uses, a miss – the artifact missed its target, success – the artifact hits the target – in that case the effect is reported.